/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGLToGL_test.cpp | 41 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 95 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 121 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 165 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 167 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 173 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 180 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 192 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 211 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 213 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() [all …]
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D | SurfaceTextureMultiContextGL.h | 40 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 45 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 52 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 57 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp()
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D | GLTest.cpp | 37 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 43 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 50 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 89 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 94 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 99 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 103 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 105 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 134 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TearDown()
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D | SurfaceTextureGLToGL.h | 42 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUpWindowAndContext() 47 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUpWindowAndContext()
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D | SurfaceTextureMultiContextGL_test.cpp | 39 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 114 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 131 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 296 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 434 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 447 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 452 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F()
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D | SurfaceTextureClient_test.cpp | 63 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 68 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 74 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 82 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 86 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 90 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 150 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 156 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 172 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 177 EXPECT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() [all …]
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/frameworks/native/opengl/tests/EGLTest/ |
D | EGL_test.cpp | 78 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 83 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in SetUp() 91 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TearDown() 108 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 115 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 118 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 121 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 182 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() 189 ASSERT_EQ(EGL_SUCCESS, eglGetError()); in TEST_F() [all …]
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/frameworks/native/opengl/libs/EGL/ |
D | egl_tls.cpp | 31 : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(true) { in egl_tls_t() 36 case EGL_SUCCESS: return "EGL_SUCCESS"; in egl_strerror() 120 return EGL_SUCCESS; in getError() 124 return EGL_SUCCESS; in getError() 127 tls->error = EGL_SUCCESS; in getError()
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D | egl_cache.cpp | 107 if (err != EGL_SUCCESS) { in initialize()
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/frameworks/native/opengl/tests/angeles/ |
D | app-linux.cpp | 74 case EGL_SUCCESS: return "SUCCESS"; in egl_strerror() 96 if(err != EGL_SUCCESS) { in egl_error() 114 if (error && error != EGL_SUCCESS) in checkEGLErrors()
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/frameworks/native/opengl/tests/lib/ |
D | glTestLib.cpp | 53 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in glTestCheckEglError() 113 if (returnVal && error == EGL_SUCCESS) { in glTestPrintEGLConfiguration()
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/frameworks/native/opengl/tests/lib/include/ |
D | EGLUtils.h | 73 case EGL_SUCCESS: return "EGL_SUCCESS"; in strerror() 175 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { 236 if (returnVal && error == EGL_SUCCESS) { in printEGLConfiguration()
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
D | GLPerfView.java | 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { in checkEglError() 267 while (egl.eglGetError() != EGL10.EGL_SUCCESS); in printConfig()
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
D | GL2JNIView.java | 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { in checkEglError() 267 while (egl.eglGetError() != EGL10.EGL_SUCCESS); in printConfig()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | GLDualGL2View.java | 99 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { in checkEglError() 270 while (egl.eglGetError() != EGL10.EGL_SUCCESS); in printConfig()
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/frameworks/native/opengl/tests/gl_perf/ |
D | gl2_perf.cpp | 40 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError()
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/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError() 216 if (returnVal && error == EGL_SUCCESS) { in printEGLConfiguration()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 319 error != EGL_SUCCESS; in CheckEGLError() 332 error != EGL_SUCCESS; in CheckEGLMakeCurrentError()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLUtils.java | 229 case EGL10.EGL_SUCCESS: in getEGLErrorString()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError() 326 if (returnVal && error == EGL_SUCCESS) { in printEGLConfiguration()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 61 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError() 230 if (returnVal && error == EGL_SUCCESS) { in printEGLConfiguration()
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/frameworks/base/opengl/java/javax/microedition/khronos/egl/ |
D | EGL10.java | 22 int EGL_SUCCESS = 0x3000; field
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 142 if (returnVal && error == EGL_SUCCESS) { in printEGLConfiguration() 155 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 52 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError() 325 if (returnVal && error == EGL_SUCCESS) { in printEGLConfiguration()
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/frameworks/base/libs/hwui/renderthread/ |
D | EglManager.cpp | 55 ERROR_CASE(EGL_SUCCESS) in egl_error_str() 445 if (CC_LIKELY(err == EGL_SUCCESS)) { in swapBuffers()
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