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Searched refs:EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/specs/
DREADME20 0x3146 EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID (EGL_ANDROID_native_fence_sync)
DEGL_ANDROID_native_fence_sync.txt82 EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
107 set to EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID and the EGL_SYNC_STATUS_KHR
142 The EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID condition is satisfied by the
/frameworks/native/opengl/include/EGL/
Deglext.h548 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro