Searched refs:EglImage (Results 1 – 2 of 2) sorted by relevance
301 class EglImage : public LightRefBase<EglImage> {303 EglImage(sp<GraphicBuffer> graphicBuffer);322 friend class LightRefBase<EglImage>;323 virtual ~EglImage();330 EglImage(const EglImage& rhs);331 void operator = (const EglImage& rhs);383 sp<EglImage> mCurrentTextureImage;453 sp<EglImage> mEglImage;505 sp<EglImage> mReleasedTexImage;
295 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()1063 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : in EglImage() function in android::GLConsumer::EglImage1070 GLConsumer::EglImage::~EglImage() { in ~EglImage()1079 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()1116 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()1121 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()