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Searched refs:EglImage (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DGLConsumer.h301 class EglImage : public LightRefBase<EglImage> {
303 EglImage(sp<GraphicBuffer> graphicBuffer);
322 friend class LightRefBase<EglImage>;
323 virtual ~EglImage();
330 EglImage(const EglImage& rhs);
331 void operator = (const EglImage& rhs);
383 sp<EglImage> mCurrentTextureImage;
453 sp<EglImage> mEglImage;
505 sp<EglImage> mReleasedTexImage;
/frameworks/native/libs/gui/
DGLConsumer.cpp295 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()
362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
1063 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : in EglImage() function in android::GLConsumer::EglImage
1070 GLConsumer::EglImage::~EglImage() { in ~EglImage()
1079 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()
1116 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()
1121 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()