Searched refs:GLES20RenderEngine (Results 1 – 4 of 4) sorted by relevance
114 GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) in GLES20RenderEngine() function in android::RE::impl::GLES20RenderEngine159 GLES20RenderEngine::~GLES20RenderEngine() {} in ~GLES20RenderEngine()161 size_t GLES20RenderEngine::getMaxTextureSize() const { in getMaxTextureSize()165 size_t GLES20RenderEngine::getMaxViewportDims() const { in getMaxViewportDims()169 void GLES20RenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, in setViewportAndProjection()210 void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, in setupLayerBlending()228 void GLES20RenderEngine::setSourceY410BT2020(bool enable) { in setSourceY410BT2020()232 void GLES20RenderEngine::setSourceDataSpace(Dataspace source) { in setSourceDataSpace()236 void GLES20RenderEngine::setOutputDataSpace(Dataspace dataspace) { in setOutputDataSpace()240 void GLES20RenderEngine::setDisplayMaxLuminance(const float maxLuminance) { in setDisplayMaxLuminance()[all …]
41 class GLES20RenderEngine : public RenderEngine {64 GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag65 virtual ~GLES20RenderEngine();
124 engine = std::make_unique<GLES20RenderEngine>(featureFlags); in create()
116 "RenderEngine/GLES20RenderEngine.cpp",