Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 13 of 13) sorted by relevance
193 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in scanUniforms()
380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
19872 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
28757 Landroid/opengl/GLES20;->GL_ACTIVE_UNIFORMS:I
30299 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86