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Searched refs:GL_ATTACHED_SHADERS (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES20.java176 public static final int GL_ATTACHED_SHADERS = 0x8B85; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if176 public static final int GL_ATTACHED_SHADERS = 0x8B85;
/frameworks/native/opengl/include/GLES2/
Dgl2.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/frameworks/native/opengl/libs/
Denums.in362 GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl31.h234 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl32.h234 #define GL_ATTACHED_SHADERS 0x8B85 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19881 field public static final int GL_ATTACHED_SHADERS = 35717; // 0x8b85
/frameworks/base/config/
Dhiddenapi-public-dex.txt28766 Landroid/opengl/GLES20;->GL_ATTACHED_SHADERS:I
/frameworks/base/api/
Dcurrent.txt30308 field public static final int GL_ATTACHED_SHADERS = 35717; // 0x8b85