/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 103 GL_CLAMP_TO_EDGE); in drawTexture() 106 GL_CLAMP_TO_EDGE); in drawTexture()
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D | MultiTextureConsumer_test.cpp | 83 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_F() 84 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_F()
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/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in main()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 144 || tex_params_[GL_TEXTURE_WRAP_S] != GL_CLAMP_TO_EDGE in TexParametersModifed() 145 || tex_params_[GL_TEXTURE_WRAP_T] != GL_CLAMP_TO_EDGE; in TexParametersModifed() 151 tex_params_[GL_TEXTURE_WRAP_S] = GL_CLAMP_TO_EDGE; in SetDefaultTexParameters() 152 tex_params_[GL_TEXTURE_WRAP_T] = GL_CLAMP_TO_EDGE; in SetDefaultTexParameters()
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/frameworks/base/libs/hwui/ |
D | Program.h | 199 bitmapWrapS = GL_CLAMP_TO_EDGE; in reset() 200 bitmapWrapT = GL_CLAMP_TO_EDGE; in reset() 307 case GL_CLAMP_TO_EDGE: in getEnumForWrap()
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D | SkiaShader.cpp | 36 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 41 static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE, 236 outData->wrapS = GL_CLAMP_TO_EDGE; in tryStoreBitmap() 237 outData->wrapT = GL_CLAMP_TO_EDGE; in tryStoreBitmap()
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D | GlLayer.cpp | 65 texture.setWrap(GL_CLAMP_TO_EDGE, false, true); in setRenderTarget()
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D | OpenGLReadback.cpp | 186 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in copyTextureInto() 187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in copyTextureInto()
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D | GlopBuilder.cpp | 314 mOutGlop->fill.texture = {&texture, filter, GL_CLAMP_TO_EDGE, nullptr}; in setFillTexturePaint() 431 mOutGlop->fill.texture = {&texture, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr}; in setFillLayer() 443 mOutGlop->fill.texture = {&(layer.getTexture()), GL_LINEAR, GL_CLAMP_TO_EDGE, in setFillTextureLayer() 460 mOutGlop->fill.texture = {&texture, filter, GL_CLAMP_TO_EDGE, &textureTransform}; in setFillExternalTexture()
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D | ProgramCache.cpp | 824 case GL_CLAMP_TO_EDGE: in generateTextureWrap() 836 case GL_CLAMP_TO_EDGE: in generateTextureWrap()
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D | TextDropShadowCache.cpp | 186 texture->setWrap(GL_CLAMP_TO_EDGE); in get()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupGraphics() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupGraphics() 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupGraphics() 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupGraphics()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 134 GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in setDefaultTexParams() 136 GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in setDefaultTexParams()
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/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/ |
D | Texture2dProgram.java | 184 GLES20.GL_CLAMP_TO_EDGE); in createTextureObject() 186 GLES20.GL_CLAMP_TO_EDGE); in createTextureObject()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 37 import static android.opengl.GLES20.GL_CLAMP_TO_EDGE; 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in loadTexture() 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in loadTexture()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 178 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in setup() 195 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in setup()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 398 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP in setupSampler() 406 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP, in setupSampler() 407 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP in setupSampler() 513 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupTextures() 515 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupTextures()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 207 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated() 209 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
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/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 77 mShadowLutTexture->setWrap(GL_CLAMP_TO_EDGE); in constructTexture()
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D | OffscreenBufferPool.cpp | 51 texture.setWrap(GL_CLAMP_TO_EDGE); in OffscreenBuffer()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in loadTexture() 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in loadTexture()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 251 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupLayerTexturing() 252 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupLayerTexturing()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 302 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated() 304 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 566 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated() 568 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 273 GLES20.GL_CLAMP_TO_EDGE); in initGLBuffers() 275 GLES20.GL_CLAMP_TO_EDGE); in initGLBuffers()
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