Searched refs:GL_DYNAMIC_DRAW (Results 1 – 21 of 21) sorted by relevance
36 GL_DYNAMIC_DRAW); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
98 glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW); in GpuPixelBuffer()
157 GL_DYNAMIC_DRAW); in createVertexBuffer()
100 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer in updateMeshFromRegion()
64 int GL_DYNAMIC_DRAW = 0x88E8; field
63 int GL_DYNAMIC_DRAW = 0x88E8;
66 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in GLES11
70 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in GLES20
66 public static final int GL_DYNAMIC_DRAW = 0x88E8;
70 public static final int GL_DYNAMIC_DRAW = 0x88E8;
377 #define GL_DYNAMIC_DRAW 0x88E8 macro
126 #define GL_DYNAMIC_DRAW 0x88E8 macro
242 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); in UploadToBufferObject()
1483 if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) { in glBufferData()
295 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
128 #define GL_DYNAMIC_DRAW 0x88E8 macro
19363 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e819932 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e852282 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e8
28252 Landroid/opengl/GLES11;->GL_DYNAMIC_DRAW:I28817 Landroid/opengl/GLES20;->GL_DYNAMIC_DRAW:I72306 Ljavax/microedition/khronos/opengles/GL11;->GL_DYNAMIC_DRAW:I
29790 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e830359 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e871881 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e8