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Searched refs:GL_FALSE (Results 1 – 25 of 49) sorted by relevance

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/frameworks/base/libs/hwui/renderstate/
DStencil.cpp97 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in enableWrite()
DRenderState.cpp272 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, in render()
294 glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 1, GL_FALSE, in render()
327 glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1, GL_FALSE, in render()
343 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, in render()
352 glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords); in render()
369 glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1, GL_FALSE, in render()
DMeshState.cpp124 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices); in bindPositionVertexPointer()
134 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices); in bindTexCoordsVertexPointer()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); in Program()
131 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); in setUniforms()
142 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
154 glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, in setUniforms()
161 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); in setUniforms()
DGLES20RenderEngine.cpp318 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE, in drawMesh()
322 glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE, in drawMesh()
/frameworks/native/cmds/flatland/
DRenderers.cpp101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in drawGradient()
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in drawGradient()
109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); in drawGradient()
110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity); in drawGradient()
DComposers.cpp77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in modBlit()
78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in modBlit()
82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); in modBlit()
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit()
/frameworks/av/cmds/screenrecord/
DProgram.cpp179 GLint linkStatus = GL_FALSE; in linkShaderProgram()
261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw()
262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()
266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); in beforeDraw()
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()
/frameworks/base/libs/hwui/
DProgram.cpp157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); in set()
166 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); in set()
174 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); in set()
DPixelBuffer.cpp126 if (status == GL_FALSE) { in unmap()
DSkiaShader.cpp195 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, GL_FALSE, in applyGradient()
257 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, in applyBitmap()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()
111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
DSurfaceTextureMultiContextGL_test.cpp55 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F()
72 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F()
/frameworks/base/libs/hwui/debug/
DNullGlesDriver.cpp116 setBooleanState(cap, GL_FALSE); in glDisable_()
124 return GL_FALSE; in glIsEnabled_()
/frameworks/base/opengl/java/android/opengl/
DGLU.java168 return GL10.GL_FALSE; in gluProject()
225 return GL10.GL_FALSE; in gluUnProject()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp120 GLint linkStatus = GL_FALSE; in createProgram()
246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, in renderFrame()
272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp86 GLint linkStatus = GL_FALSE; in createProgram()
148 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp86 GLint linkStatus = GL_FALSE; in createProgram()
148 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp54 generate_mipmap = GL_FALSE; in init()
55 direct = GL_FALSE; in init()
136 generate_mipmap = GL_FALSE; in setSurface()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp129 GLint linkStatus = GL_FALSE; in createProgram()
179 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
271 static EGLBoolean toggle = GL_FALSE; in setSurfaceMetadata()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp136 GLint linkStatus = GL_FALSE; in createProgram()
269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/frameworks/rs/driver/
DrsdShader.cpp365 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd); in setUniform()
367 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd); in setUniform()
369 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd); in setUniform()
/frameworks/native/opengl/libs/GLES2/
Dgl2.cpp325 *data = num_exts > 0 ? GL_TRUE : GL_FALSE; in glGetBooleanv()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp790 glUniformMatrix2fv(var, n, GL_FALSE, values); in SetUniformValue()
794 glUniformMatrix3fv(var, n, GL_FALSE, values); in SetUniformValue()
798 glUniformMatrix4fv(var, n, GL_FALSE, values); in SetUniformValue()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp88 GLint linkStatus = GL_FALSE; in createProgram()

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