Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 15 of 15) sorted by relevance
22 case GL_FRAMEBUFFER_COMPLETE: \
144 return GL_FRAMEBUFFER_COMPLETE; in glCheckFramebufferStatus_()
52 case GL_FRAMEBUFFER_COMPLETE: in checkError()
71 LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE, in startRepaintLayer()
322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; field in GLES20
322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
883 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in checkFramebufferStatus()
374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
19954 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5
28839 Landroid/opengl/GLES20;->GL_FRAMEBUFFER_COMPLETE:I
30381 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5