Searched refs:GL_LIGHTING (Results 1 – 13 of 13) sorted by relevance
405 glDisable(GL_LIGHTING); in drawGroundPlane()409 glEnable(GL_LIGHTING); in drawGroundPlane()438 glDisable(GL_LIGHTING); in drawFadeQuad()455 glEnable(GL_LIGHTING); in drawFadeQuad()472 glEnable(GL_LIGHTING); in appInit()
121 gl.glEnable(GL10.GL_LIGHTING); in onDrawFrame()
105 int GL_LIGHTING = 0x0B50; field
104 int GL_LIGHTING = 0x0B50;
107 public static final int GL_LIGHTING = 0x0B50; field in GLES10
158 case GL_LIGHTING: in enable_disable()
158 #define GL_LIGHTING 0x0B50 macro
107 public static final int GL_LIGHTING = 0x0B50;
116 #define GL_LIGHTING 0x0B50 macro
35 GL_ENUM(0x0B50,GL_LIGHTING)
19086 field public static final int GL_LIGHTING = 2896; // 0xb5052008 field public static final int GL_LIGHTING = 2896; // 0xb50
27979 Landroid/opengl/GLES10;->GL_LIGHTING:I72036 Ljavax/microedition/khronos/opengles/GL10;->GL_LIGHTING:I
29513 field public static final int GL_LIGHTING = 2896; // 0xb5071607 field public static final int GL_LIGHTING = 2896; // 0xb50