Searched refs:GL_NEVER (Results 1 – 17 of 17) sorted by relevance
133 int GL_NEVER = 0x0200; field
132 int GL_NEVER = 0x0200;
135 public static final int GL_NEVER = 0x0200; field in GLES10
183 public static final int GL_NEVER = 0x0200; field in GLES20
228 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
100 #define GL_NEVER 0x0200 macro
135 public static final int GL_NEVER = 0x0200;
183 public static final int GL_NEVER = 0x0200;
87 #define GL_NEVER 0x0200 macro
239 #define GL_NEVER 0x0200 macro
8 GL_ENUM(0x0200,GL_NEVER)
241 #define GL_NEVER 0x0200 macro
19116 field public static final int GL_NEVER = 512; // 0x20020017 field public static final int GL_NEVER = 512; // 0x20052038 field public static final int GL_NEVER = 512; // 0x200
28009 Landroid/opengl/GLES10;->GL_NEVER:I28902 Landroid/opengl/GLES20;->GL_NEVER:I72066 Ljavax/microedition/khronos/opengles/GL10;->GL_NEVER:I
29543 field public static final int GL_NEVER = 512; // 0x20030444 field public static final int GL_NEVER = 512; // 0x20071637 field public static final int GL_NEVER = 512; // 0x200