/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | common.cpp | 279 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 322 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | GLES10Header.java-if | 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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D | GLES20Header.java-if | 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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/frameworks/base/opengl/java/android/opengl/ |
D | ETC1Util.java | 99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0); in isETC1Supported()
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D | GLES10.java | 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in GLES10
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D | GLES20.java | 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in GLES20
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/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
D | glspec-checks | 10 …_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_P…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10Ext.cpp | 304 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 347 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES31Ext.cpp | 303 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 346 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES32.cpp | 302 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 345 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES11.cpp | 304 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 347 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES10.cpp | 304 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 347 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | com_google_android_gles_jni_GLImpl.cpp | 203 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); in getNumCompressedTextureFormats() 1426 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) in android_glGetIntegerv__I_3II() 1427 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in android_glGetIntegerv__I_3II() 1801 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) in android_glGetIntegerv__ILjava_nio_IntBuffer_2() 1802 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
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D | android_opengl_GLES11Ext.cpp | 304 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 347 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES31.cpp | 302 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 345 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES30.cpp | 304 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 347 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GLCHeader.cpp | 202 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
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D | GL10Header.java-if | 140 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field
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/frameworks/native/opengl/libagl/ |
D | state.cpp | 443 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in glGetIntegerv()
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
D | gl.h | 232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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/frameworks/native/opengl/include/GLES/ |
D | gl.h | 237 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 155 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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