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Searched refs:GL_REPEAT (Results 1 – 25 of 33) sorted by relevance

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/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures()
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures()
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures()
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main()
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main()
/frameworks/native/libs/gui/tests/
DMultiTextureConsumer_test.cpp91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_F()
92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_F()
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main()
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main()
/frameworks/base/libs/hwui/
DTexture.h199 GLenum mWrapS = GL_REPEAT;
200 GLenum mWrapT = GL_REPEAT;
DSkiaShader.cpp37 GL_REPEAT, // == SkShader::kRepeat_Mode
43 static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT,
DTexture.cpp111 mWrapS = GL_REPEAT; in resetCachedParams()
112 mWrapT = GL_REPEAT; in resetCachedParams()
DProgramCache.cpp827 case GL_REPEAT: in generateTextureWrap()
839 case GL_REPEAT: in generateTextureWrap()
DProgram.h309 case GL_REPEAT: in getEnumForWrap()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java182 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); in setup()
199 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); in setup()
/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp48 wraps = GL_REPEAT; in init()
49 wrapt = GL_REPEAT; in init()
Dtexture.cpp632 if ((param == GL_REPEAT) || in texParameterx()
640 if ((param == GL_REPEAT) || in texParameterx()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp187 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initTexture()
188 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initTexture()
541 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initFont()
542 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initFont()
838 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in movie()
839 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in movie()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java237 GLES20.GL_REPEAT); in onSurfaceCreated()
239 GLES20.GL_REPEAT); in onSurfaceCreated()
/frameworks/native/cmds/flatland/
DGLHelper.cpp438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in getDitherTexture()
439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in getDitherTexture()
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GLES20RenderEngine()
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GLES20RenderEngine()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java175 int GL_REPEAT = 0x2901; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if174 int GL_REPEAT = 0x2901;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java177 public static final int GL_REPEAT = 0x2901; field in GLES10
DGLES20.java254 public static final int GL_REPEAT = 0x2901; field in GLES20
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h439 #define GL_REPEAT 0x2901 macro
/frameworks/rs/driver/
DrsdShader.cpp397 GL_REPEAT, //RS_SAMPLER_WRAP, in setupSampler()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if177 public static final int GL_REPEAT = 0x2901;
DGLES20Header.java-if254 public static final int GL_REPEAT = 0x2901;
/frameworks/native/opengl/include/GLES/
Dgl.h358 #define GL_REPEAT 0x2901 macro

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