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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_FAIL (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES20.java113 public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if113 public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
/frameworks/native/opengl/include/GLES2/
Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/frameworks/native/opengl/libs/
Denums.in341 GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
/frameworks/native/opengl/include/GLES3/
Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
Dgl31.h171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
Dgl32.h171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20080 field public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818; // 0x8802
/frameworks/base/config/
Dhiddenapi-public-dex.txt28965 Landroid/opengl/GLES20;->GL_STENCIL_BACK_PASS_DEPTH_FAIL:I
/frameworks/base/api/
Dcurrent.txt30507 field public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818; // 0x8802