Searched refs:GUARDED_BY (Results 1 – 9 of 9) sorted by relevance
147 VSyncSource* const mVSyncSource GUARDED_BY(mMutex) = nullptr;156 SortedVector<wp<Connection>> mDisplayEventConnections GUARDED_BY(mMutex);157 Vector<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex);158 DisplayEventReceiver::Event mVSyncEvent[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES] GUARDED_BY(160 bool mUseSoftwareVSync GUARDED_BY(mMutex) = false;161 bool mVsyncEnabled GUARDED_BY(mMutex) = false;162 bool mKeepRunning GUARDED_BY(mMutex) = true;165 bool mDebugVsyncEnabled GUARDED_BY(mMutex) = false;
55 bool mVsyncEnabled GUARDED_BY(mMutex) = false;56 bool mKeepRunning GUARDED_BY(mMutex) = true;
63 std::vector<LocaleList> mLocaleLists GUARDED_BY(mMutex);66 std::unordered_map<std::string, uint32_t> mLocaleListLookupTable GUARDED_BY(mMutex);
79 std::map<uint64_t, const Hyphenator*> mMap GUARDED_BY(mMutex);
84 std::list<Slot> mPool GUARDED_BY(mMutex);
48 #define GUARDED_BY(x) THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) macro
195 android::LruCache<LayoutCacheKey, Layout*> mCache GUARDED_BY(mMutex);
137 std::deque<ArgTuple> mCalls GUARDED_BY(mMutex);
42 bool gReady GUARDED_BY(gMutex) = false;