Searched refs:INPUT_EVENT_INJECTION_PENDING (Results 1 – 2 of 2) sorted by relevance
672 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()836 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()896 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()1044 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()1050 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()1182 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; in findTouchedWindowTargetsLocked()2782 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { in injectInputEvent()3916 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), in InjectionState()
47 INPUT_EVENT_INJECTION_PENDING = -1, enumerator