Searched refs:INPUT_EVENT_INJECTION_SUCCEEDED (Results 1 – 3 of 3) sorted by relevance
828 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); in dispatchKeyLocked()841 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()876 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); in dispatchMotionLocked()901 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchMotionLocked()1147 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in findFocusedWindowTargetsLocked()1491 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in findTouchedWindowTargetsLocked()2778 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in injectInputEvent()2799 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED in injectInputEvent()2851 case INPUT_EVENT_INJECTION_SUCCEEDED: in setInjectionResultLocked()
50 INPUT_EVENT_INJECTION_SUCCEEDED = 0, enumerator
242 private static final int INPUT_EVENT_INJECTION_SUCCEEDED = 0; field in InputManagerService623 case INPUT_EVENT_INJECTION_SUCCEEDED: in injectInputEventInternal()