Searched refs:MAX_SHADER_LINES (Results 1 – 2 of 2) sorted by relevance
29 enum { MAX_SHADER_LINES = 128 }; enumerator33 const char* vertexShader[MAX_SHADER_LINES];34 const char* fragmentShader[MAX_SHADER_LINES];
321 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) { in printShaderSource()328 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) { in makeShaderString()335 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) { in makeShaderString()