Searched refs:Mapping (Results 1 – 10 of 10) sorted by relevance
48 Mapping(file.relativeTo(project.projectDir).path, output.files) to output.errors in <lambda>()51 private fun writeMappings(mappings: List<Mapping>) { in <lambda>()55 private fun readMappings(): List<Mapping> { in <lambda>()56 val type = object : TypeToken<List<Mapping>>() {}.type in <lambda>()113 private data class Mapping(val navFile: String, val javaFiles: List<String>) class
42 struct Mapping { struct47 typedef std::vector<Mapping> KeyEntryPool; argument167 Mapping mapping; in record()177 Mapping mapping; in record()
74 std::unordered_map<const Value *, const GlobalVariable *> Mapping; in getRSAllocAccesses() local87 auto It = Mapping.find(U); in getRSAllocAccesses()88 if (It != Mapping.end()) { in getRSAllocAccesses()105 Mapping[U] = GV; in getRSAllocAccesses()
44 val mapping: Mapping in <lambda>()92 mapping = Mapping( in <lambda>()150 data class Mapping( in <lambda>() dataClass
20 # Mapping according to https://developer.android.com/training/game-controllers/controller-input.html52 # Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt
20 # Mapping according to https://developer.android.com/training/game-controllers/controller-input.html58 # Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt
93 // Mapping of error codes to the number of times that scans resulted122 // Mapping of system state to the number of times that scans were requested in138 // Mapping of Error/Success codes to the number of background scans that resulted in it141 // Mapping of system state to the number of times that Background scans were requested in that
206 // Mapping: standby bucket -> number of heartbeats between each sweep of
1249 const std::string &NamePrefix, MappingComment Mapping, in getReduceInputStrings() argument1253 if (Mapping == MappingCommentWithCType) { in getReduceInputStrings()