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Searched refs:NATIVE_WINDOW_TRANSFORM_FLIP_V (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/nativewindow/
DANativeWindow.cpp110 static_assert(ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL == NATIVE_WINDOW_TRANSFORM_FLIP_V); in ANativeWindow_setBuffersTransform()
/frameworks/native/libs/nativewindow/include/system/
Dwindow.h269 NATIVE_WINDOW_TRANSFORM_FLIP_V = HAL_TRANSFORM_FLIP_V, enumerator
/frameworks/native/services/surfaceflinger/
DLayer.cpp445 invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_FLIP_H; in computeCrop()
460 bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; in computeCrop()
462 invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_FLIP_H; in computeCrop()
620 invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_FLIP_H; in setGeometry()
DBufferLayer.cpp152 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in inverseOrientation()
/frameworks/native/libs/gui/
DGLConsumer.cpp804 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in computeTransformMatrix()