Searched refs:NumberEffectsCalled (Results 1 – 2 of 2) sorted by relevance
79 int NumberEffectsCalled; /* Effects called so far */ member
257 pContext->pBundledContext->NumberEffectsCalled = 0; in EffectCreate()3301 pContext->pBundledContext->NumberEffectsCalled++; in Effect_process()3304 if(pContext->pBundledContext->NumberEffectsCalled == in Effect_process()3313 pContext->pBundledContext->NumberEffectsCalled = 0; in Effect_process()