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Searched refs:OPACITY_MASK (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.h60 OPACITY_MASK = 1 << OPACITY_SHIFT, enumerator
116 inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; } in isOpaque()
DProgramCache.cpp87 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK; in primeCache()
115 shaderKey.set(Key::OPACITY_MASK, in primeCache()
146 .set(Key::OPACITY_MASK, in computeKey()