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Searched refs:PendingRelease (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.h196 struct PendingRelease { struct
197 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease() argument
211 PendingRelease* pendingRelease = nullptr); argument
386 PendingRelease mPendingRelease;
DBufferLayerConsumer.cpp257 mPendingRelease = PendingRelease(); in releasePendingBuffer()
292 PendingRelease* pendingRelease) { in updateAndReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h261 struct PendingRelease { struct
262 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease() function
279 PendingRelease* pendingRelease = nullptr); argument
/frameworks/native/libs/gui/
DGLConsumer.cpp382 PendingRelease* pendingRelease) in updateAndReleaseLocked()