Searched refs:SHADE_LOCKED (Results 1 – 4 of 4) sorted by relevance
38 public static final int SHADE_LOCKED = 2; field in StatusBarState50 case SHADE_LOCKED: in toShortString()
1142 && (goingToFullShade || statusBarState == StatusBarState.SHADE_LOCKED)) { in setBarState()1144 long delay = mStatusBarState == StatusBarState.SHADE_LOCKED in setBarState()1147 } else if (oldState == StatusBarState.SHADE_LOCKED in setBarState()1257 || statusBarState == StatusBarState.SHADE_LOCKED) { in setKeyguardBottomAreaVisibility()1285 } else if (mStatusBarState == StatusBarState.SHADE_LOCKED in setKeyguardStatusViewVisibility()1348 if (mStatusBarState == StatusBarState.SHADE_LOCKED in setQsExpansion()1688 || mStatusBar.getBarState() == StatusBarState.SHADE_LOCKED) { in updateUnlockIcon()1882 || mStatusBar.getBarState() == StatusBarState.SHADE_LOCKED) { in onTrackingStarted()1898 || mStatusBar.getBarState() == StatusBarState.SHADE_LOCKED)) { in onTrackingStopped()1904 || mStatusBar.getBarState() == StatusBarState.SHADE_LOCKED)) { in onTrackingStopped()[all …]
1434 } else if (mState == StatusBarState.SHADE_LOCKED && !isCollapsing()) { in onNotificationRemoved()2674 if (mState != StatusBarState.KEYGUARD && mState != StatusBarState.SHADE_LOCKED) { in touchAutoDim()3241 || mState == StatusBarState.SHADE_LOCKED); in handleVisibleToUserChangedImpl()3829 mState == StatusBarState.SHADE_LOCKED || in updateKeyguardState()3887 if (mState == StatusBarState.KEYGUARD || mState == StatusBarState.SHADE_LOCKED) { in updateTheme()3981 if (mState != StatusBarState.KEYGUARD && mState != StatusBarState.SHADE_LOCKED) { in onBackPressed()4001 if ((mState == StatusBarState.KEYGUARD || mState == StatusBarState.SHADE_LOCKED) in showBouncerIfKeyguard()4048 if (state != mState && mVisible && (state == StatusBarState.SHADE_LOCKED in setBarState()4120 if (mState == StatusBarState.KEYGUARD || mState == StatusBarState.SHADE_LOCKED) { in onTrackingStopped()4248 setBarState(StatusBarState.SHADE_LOCKED); in goToLockedShade()[all …]
13 ## state: 0: SHADE, 1: KEYGUARD, 2: SHADE_LOCKED