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Searched refs:SHADOW_DYNAMIC (Results 1 – 25 of 29) sorted by relevance

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/frameworks/support/leanback/src/main/java/androidx/leanback/widget/
DShadowOverlayHelper.java172 helper.mShadowType = SHADOW_DYNAMIC; in build()
267 public static final int SHADOW_DYNAMIC = 3; field in ShadowOverlayHelper
393 if (mShadowType == SHADOW_DYNAMIC) { in onViewCreated()
410 setShadowFocusLevel(getNoneWrapperDynamicShadowImpl(view), SHADOW_DYNAMIC, level); in setNoneWrapperShadowFocusLevel() local
420 setShadowFocusLevel(getNoneWrapperDynamicShadowImpl(view), SHADOW_DYNAMIC, level); in setShadowFocusLevel() local
457 case SHADOW_DYNAMIC: in setShadowFocusLevel()
DShadowOverlayContainer.java69 public static final int SHADOW_DYNAMIC = ShadowOverlayHelper.SHADOW_DYNAMIC; field in ShadowOverlayContainer
158 mShadowType = SHADOW_DYNAMIC; in useDynamicShadow()
224 case SHADOW_DYNAMIC: in initialize()
300 if (mRoundedCorners && mShadowType != SHADOW_DYNAMIC) { in wrap()
DVerticalGridPresenter.java287 != ShadowOverlayHelper.SHADOW_DYNAMIC); in initializeGridViewHolder()
DListRowPresenter.java442 != ShadowOverlayHelper.SHADOW_DYNAMIC); in initializeRowViewHolder()
/frameworks/support/leanback/api/
Dcurrent.txt2878 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2899 field public static final int SHADOW_DYNAMIC = 3; // 0x3
/frameworks/support/leanback/api_legacy/
Dcurrent.txt2866 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2887 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D27.0.0.txt2881 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2902 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D27.1.0.txt2866 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2887 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D28.0.0-alpha1.txt2866 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2887 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D26.1.0.txt2958 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2979 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D26.0.0.txt2958 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2979 field public static final int SHADOW_DYNAMIC = 3; // 0x3
/frameworks/support/api/
D25.2.0.txt3727 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3748 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D25.0.0.txt3370 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3391 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D24.2.0.txt3316 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3337 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D23.1.1.txt2479 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2500 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D25.4.0.txt4144 field public static final int SHADOW_DYNAMIC = 3; // 0x3
4165 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D23.2.1.txt2780 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2801 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D26.0.0-alpha1.txt4519 field public static final int SHADOW_DYNAMIC = 3; // 0x3
4540 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D23.2.0.txt2780 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2801 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D23.4.0.txt2782 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2803 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D23.1.0.txt2476 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2497 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D25.3.0.txt4096 field public static final int SHADOW_DYNAMIC = 3; // 0x3
4117 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D24.0.0.txt3174 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3195 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D26.0.0-beta1.txt5333 field public static final int SHADOW_DYNAMIC = 3; // 0x3
5354 field public static final int SHADOW_DYNAMIC = 3; // 0x3
D26.0.0-beta2.txt5428 field public static final int SHADOW_DYNAMIC = 3; // 0x3
5449 field public static final int SHADOW_DYNAMIC = 3; // 0x3

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