Searched refs:SHADOW_DYNAMIC (Results 1 – 25 of 29) sorted by relevance
12
172 helper.mShadowType = SHADOW_DYNAMIC; in build()267 public static final int SHADOW_DYNAMIC = 3; field in ShadowOverlayHelper393 if (mShadowType == SHADOW_DYNAMIC) { in onViewCreated()410 setShadowFocusLevel(getNoneWrapperDynamicShadowImpl(view), SHADOW_DYNAMIC, level); in setNoneWrapperShadowFocusLevel() local420 setShadowFocusLevel(getNoneWrapperDynamicShadowImpl(view), SHADOW_DYNAMIC, level); in setShadowFocusLevel() local457 case SHADOW_DYNAMIC: in setShadowFocusLevel()
69 public static final int SHADOW_DYNAMIC = ShadowOverlayHelper.SHADOW_DYNAMIC; field in ShadowOverlayContainer158 mShadowType = SHADOW_DYNAMIC; in useDynamicShadow()224 case SHADOW_DYNAMIC: in initialize()300 if (mRoundedCorners && mShadowType != SHADOW_DYNAMIC) { in wrap()
287 != ShadowOverlayHelper.SHADOW_DYNAMIC); in initializeGridViewHolder()
442 != ShadowOverlayHelper.SHADOW_DYNAMIC); in initializeRowViewHolder()
2878 field public static final int SHADOW_DYNAMIC = 3; // 0x32899 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2866 field public static final int SHADOW_DYNAMIC = 3; // 0x32887 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2881 field public static final int SHADOW_DYNAMIC = 3; // 0x32902 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2958 field public static final int SHADOW_DYNAMIC = 3; // 0x32979 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3727 field public static final int SHADOW_DYNAMIC = 3; // 0x33748 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3370 field public static final int SHADOW_DYNAMIC = 3; // 0x33391 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3316 field public static final int SHADOW_DYNAMIC = 3; // 0x33337 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2479 field public static final int SHADOW_DYNAMIC = 3; // 0x32500 field public static final int SHADOW_DYNAMIC = 3; // 0x3
4144 field public static final int SHADOW_DYNAMIC = 3; // 0x34165 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2780 field public static final int SHADOW_DYNAMIC = 3; // 0x32801 field public static final int SHADOW_DYNAMIC = 3; // 0x3
4519 field public static final int SHADOW_DYNAMIC = 3; // 0x34540 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2782 field public static final int SHADOW_DYNAMIC = 3; // 0x32803 field public static final int SHADOW_DYNAMIC = 3; // 0x3
2476 field public static final int SHADOW_DYNAMIC = 3; // 0x32497 field public static final int SHADOW_DYNAMIC = 3; // 0x3
4096 field public static final int SHADOW_DYNAMIC = 3; // 0x34117 field public static final int SHADOW_DYNAMIC = 3; // 0x3
3174 field public static final int SHADOW_DYNAMIC = 3; // 0x33195 field public static final int SHADOW_DYNAMIC = 3; // 0x3
5333 field public static final int SHADOW_DYNAMIC = 3; // 0x35354 field public static final int SHADOW_DYNAMIC = 3; // 0x3
5428 field public static final int SHADOW_DYNAMIC = 3; // 0x35449 field public static final int SHADOW_DYNAMIC = 3; // 0x3