Searched refs:SL_PLAYSTATE_STOPPING (Results 1 – 3 of 3) sorted by relevance
72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()84 thiz->mState = SL_PLAYSTATE_STOPPING; in IPlay_SetPlayState()135 case SL_PLAYSTATE_STOPPING: // these states require re-mapping in IPlay_GetPlayState()
127 case SL_PLAYSTATE_STOPPING: // application thread(s) called Play::SetPlayState(STOPPED) in track_check()
378 #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING macro