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Searched refs:SL_PLAYSTATE_STOPPING (Results 1 – 3 of 3) sorted by relevance

/frameworks/wilhelm/src/itf/
DIPlay.cpp72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
84 thiz->mState = SL_PLAYSTATE_STOPPING; in IPlay_SetPlayState()
135 case SL_PLAYSTATE_STOPPING: // these states require re-mapping in IPlay_GetPlayState()
DIOutputMixExt.cpp127 case SL_PLAYSTATE_STOPPING: // application thread(s) called Play::SetPlayState(STOPPED) in track_check()
/frameworks/wilhelm/src/
Dsles_allinclusive.h378 #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING macro