Searched refs:SOURCE_SINK (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 79 mSource[SOURCE_SINK] = sink; 251 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted() 255 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, in onFrameCommitted() 271 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence); in onFrameCommitted() 295 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); in requestBuffer() 307 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers); in setMaxDequeuedBufferCount() 311 return mSource[SOURCE_SINK]->setAsyncMode(async); in setAsyncMode() 363 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage, outBufferAge, in dequeueBuffer() 376 if (source == SOURCE_SINK) { in dequeueBuffer() 414 if (source == SOURCE_SINK) { in dequeueBuffer() [all …]
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D | VirtualDisplaySurface.h | 94 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator
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