Searched refs:STATE_PREPARING_FOR_PAUSE (Results 1 – 2 of 2) sorted by relevance
43 protected static final int STATE_PREPARING_FOR_PAUSE = 2; field in Player147 case STATE_PREPARING_FOR_PAUSE: in publishState()
144 || mState == STATE_PREPARING_FOR_PAUSE) { in seek()175 mState = STATE_PREPARING_FOR_PAUSE; in pause()187 } else if (mState == STATE_IDLE || mState == STATE_PREPARING_FOR_PAUSE) { in resume()226 || mState == STATE_PREPARING_FOR_PAUSE) { in onPrepared()364 && mState != STATE_PREPARING_FOR_PAUSE) { in updateVideoRect()