Searched refs:STATE_PREPARING_FOR_PLAY (Results 1 – 3 of 3) sorted by relevance
143 } else if (mState == STATE_IDLE || mState == STATE_PREPARING_FOR_PLAY in seek()174 } else if (mState == STATE_PREPARING_FOR_PLAY) { in pause()188 mState = STATE_PREPARING_FOR_PLAY; in resume()225 } else if (mState == STATE_PREPARING_FOR_PLAY in onPrepared()228 mState = mState == STATE_PREPARING_FOR_PLAY ? STATE_PLAYING : STATE_PAUSED; in onPrepared()236 if (prevState == STATE_PREPARING_FOR_PLAY) { in onPrepared()363 if (mState != STATE_IDLE && mState != STATE_PREPARING_FOR_PLAY in updateVideoRect()
42 protected static final int STATE_PREPARING_FOR_PLAY = 1; field in Player146 case STATE_PREPARING_FOR_PLAY: in publishState()
596 currentItemState = Player.STATE_PREPARING_FOR_PLAY; in updateUi()