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Searched refs:SoundChannel (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/jni/soundpool/
DSoundPool.h113 class SoundChannel : public SoundEvent {
116 SoundChannel() : mState(IDLE), mNumChannels(1), in SoundChannel() function
118 ~SoundChannel();
164 friend class SoundChannel; variable
189 void done_l(SoundChannel* channel);
199 SoundChannel* findChannel (int channelID);
200 SoundChannel* findNextChannel (int channelID);
201 SoundChannel* allocateChannel_l(int priority, int sampleID);
202 void moveToFront_l(SoundChannel* channel);
207 void addToRestartList(SoundChannel* channel);
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DSoundPool.cpp70 mChannelPool = new SoundChannel[mMaxChannels]; in SoundPool()
99 void SoundPool::addToRestartList(SoundChannel* channel) in addToRestartList()
108 void SoundPool::addToStopList(SoundChannel* channel) in addToStopList()
132 SoundChannel* channel; in run()
134 List<SoundChannel* >::iterator iter = mStop.begin(); in run()
147 SoundChannel* channel; in run()
149 List<SoundChannel*>::iterator iter = mRestart.begin(); in run()
199 SoundChannel* SoundPool::findChannel(int channelID) in findChannel()
209 SoundChannel* SoundPool::findNextChannel(int channelID) in findNextChannel()
252 SoundChannel* channel; in play()
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