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Searched refs:SpriteIcon (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/input/
DPointerController.h40 SpriteIcon spotHover;
41 SpriteIcon spotTouch;
42 SpriteIcon spotAnchor;
46 std::vector<SpriteIcon> animationFrames;
65 virtual void loadPointerIcon(SpriteIcon* icon) = 0;
67 virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
109 void setCustomPointerIcon(const SpriteIcon& icon);
135 void updateSprite(const SpriteIcon* icon, float x, float y);
138 const SpriteIcon* lastIcon;
174 SpriteIcon pointerIcon;
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DSpriteController.h57 struct SpriteIcon { struct
58 inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { } in SpriteIcon() function
59 inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) : in SpriteIcon() function
66 inline SpriteIcon copy() const { in copy() argument
72 return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY); in copy()
107 virtual void setIcon(const SpriteIcon& icon) = 0;
110 setIcon(SpriteIcon()); in clearIcon()
189 SpriteIcon icon;
222 virtual void setIcon(const SpriteIcon& icon);
DPointerController.cpp311 const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 in setSpots()
462 void PointerController::setCustomPointerIcon(const SpriteIcon& icon) { in setCustomPointerIcon()
635 std::map<int32_t, SpriteIcon>::const_iterator iter = in updatePointerLocked()
739 void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { in updateSprite()
DSpriteController.cpp375 void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) { in setIcon()
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp164 PointerIcon* outPointerIcon, SpriteIcon* outSpriteIcon) { in loadSystemIconAsSpriteWithPointerIcon()
180 SpriteIcon* outSpriteIcon) { in loadSystemIconAsSprite()
224 void setCustomPointerIcon(const SpriteIcon& icon);
263 virtual void loadPointerIcon(SpriteIcon* icon);
265 virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
909 void NativeInputManager::setCustomPointerIcon(const SpriteIcon& icon) { in setCustomPointerIcon()
1164 void NativeInputManager::loadPointerIcon(SpriteIcon* icon) { in loadPointerIcon()
1178 *icon = SpriteIcon(pointerIcon.bitmap, pointerIcon.hotSpotX, pointerIcon.hotSpotY); in loadPointerIcon()
1180 *icon = SpriteIcon(); in loadPointerIcon()
1196 void NativeInputManager::loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources, in loadAdditionalMouseResources()
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