Searched refs:TextureCoord (Results 1 – 3 of 3) sorted by relevance
78 mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord, in setMeshTexturedIndexedVbo()111 VertexAttribFlags::TextureCoord, in setMeshTexturedUnitQuad()132 VertexAttribFlags::TextureCoord, in setMeshTexturedUvQuad()158 VertexAttribFlags::TextureCoord, in setMeshTexturedIndexedQuads()174 VertexAttribFlags::TextureCoord | VertexAttribFlags::Color, in setMeshColoredTexturedMesh()211 VertexAttribFlags::TextureCoord, in setMeshPatchQuads()572 ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0 && in verify()580 ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)), in verify()597 if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) { in build()
49 TextureCoord = 1 << 0, enumerator
333 if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { in render()420 if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { in render()