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Searched refs:TextureCoord (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.cpp78 mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord, in setMeshTexturedIndexedVbo()
111 VertexAttribFlags::TextureCoord, in setMeshTexturedUnitQuad()
132 VertexAttribFlags::TextureCoord, in setMeshTexturedUvQuad()
158 VertexAttribFlags::TextureCoord, in setMeshTexturedIndexedQuads()
174 VertexAttribFlags::TextureCoord | VertexAttribFlags::Color, in setMeshColoredTexturedMesh()
211 VertexAttribFlags::TextureCoord, in setMeshPatchQuads()
572 ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0 && in verify()
580 ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)), in verify()
597 if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) { in build()
DGlop.h49 TextureCoord = 1 << 0, enumerator
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp333 if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { in render()
420 if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { in render()