Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance
1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1438 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1451 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1494 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); in findTouchedWindowTargetsLocked()1557 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); in findTouchedWindowTargetsLocked()2968 TouchedWindow& touchedWindow = state.windows.editItemAt(i); in setInputWindows()3129 const TouchedWindow& touchedWindow = state.windows[i]; in transferTouchFocus()3232 const TouchedWindow& touchedWindow = state.windows[i]; in dumpDispatchStateLocked()4544 TouchedWindow& touchedWindow = windows.editItemAt(i); in addOrUpdateWindow()4557 TouchedWindow& touchedWindow = windows.editTop(); in addOrUpdateWindow()[all …]
964 struct TouchedWindow { struct975 Vector<TouchedWindow> windows; argument