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Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1438 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1451 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1494 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); in findTouchedWindowTargetsLocked()
1557 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); in findTouchedWindowTargetsLocked()
2968 TouchedWindow& touchedWindow = state.windows.editItemAt(i); in setInputWindows()
3129 const TouchedWindow& touchedWindow = state.windows[i]; in transferTouchFocus()
3232 const TouchedWindow& touchedWindow = state.windows[i]; in dumpDispatchStateLocked()
4544 TouchedWindow& touchedWindow = windows.editItemAt(i); in addOrUpdateWindow()
4557 TouchedWindow& touchedWindow = windows.editTop(); in addOrUpdateWindow()
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DInputDispatcher.h964 struct TouchedWindow { struct
975 Vector<TouchedWindow> windows; argument