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Searched refs:Zw (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp577 GGLfixed Zw; in set_depth_and_fog() local
580 if (z<=0) Zw = n; in set_depth_and_fog()
581 else if (z>=0x10000) Zw = f; in set_depth_and_fog()
582 else Zw = gglMulAddx(z, (f-n), n); in set_depth_and_fog()
585 iterators[0] = c->fog.fog(c, Zw); in set_depth_and_fog()
590 int32_t z = (Zw & ~(Zw>>31)); in set_depth_and_fog()
/frameworks/support/media/src/androidTest/res/raw/
Dtestmp3_3.raw1 …N0+jDWs7Jq4bf+vLv/TNgY/G8rICYv/4ZgXJJJFyWEMgh6xCIgSEpOgAwMrsJqoqpOO5w8yaUE+Zw+cpwoqL+QtBKTijcYjRfh…