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Searched refs:_countArray (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2599 jintArray _countArray = (jintArray) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
2609 …count = (GLsizei *)getPointer(_env, count_buf, (jarray*)&_countArray, &_countRemaining, &_countBuf… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2631 char * _countBase = (char *)_env->GetIntArrayElements(_countArray, (jboolean *) 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2649 if (_countArray) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2650 _env->ReleaseIntArrayElements(_countArray, (jint*)count, _exception ? JNI_ABORT : 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()