Searched refs:_precisionRemaining (Results 1 – 1 of 1) sorted by relevance
3255 jint _precisionRemaining; in android_glGetShaderPrecisionFormat__II_3II_3II() local3293 _precisionRemaining = _env->GetArrayLength(precision_ref) - precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()3294 if (_precisionRemaining < 1) { in android_glGetShaderPrecisionFormat__II_3II_3II()3338 jint _precisionRemaining; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local3360 …Lint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaining, &_precisio… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()3361 if (_precisionRemaining < 1) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()