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Searched refs:_shadersArray (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2601 jintArray _shadersArray = (jintArray) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
2623 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2635 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2646 if (_shadersArray) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2647 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
4433 jintArray _shadersArray = (jintArray) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local
4448 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()
4463 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()
4482 if (_shadersArray) { in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()
4483 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, JNI_ABORT); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()