Searched refs:_shadersBase (Results 1 – 1 of 1) sorted by relevance
2635 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local2636 shaders = (GLuint *) (_shadersBase + _shadersBufferOffset); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()4463 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local4464 shaders = (GLuint *) (_shadersBase + _shadersBufferOffset); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()