Searched refs:_shadersRemaining (Results 1 – 1 of 1) sorted by relevance
2526 jint _shadersRemaining; in android_glGetAttachedShaders__II_3II_3II() local2560 _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset; in android_glGetAttachedShaders__II_3II_3II()2561 if (_shadersRemaining < maxcount) { in android_glGetAttachedShaders__II_3II_3II()2605 jint _shadersRemaining; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local2623 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()2624 if (_shadersRemaining < maxcount) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()4366 jint _shadersRemaining; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local4383 _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()4437 jint _shadersRemaining; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local4448 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()