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Searched refs:_shadersRemaining (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2526 jint _shadersRemaining; in android_glGetAttachedShaders__II_3II_3II() local
2560 _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset; in android_glGetAttachedShaders__II_3II_3II()
2561 if (_shadersRemaining < maxcount) { in android_glGetAttachedShaders__II_3II_3II()
2605 jint _shadersRemaining; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
2623 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2624 if (_shadersRemaining < maxcount) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
4366 jint _shadersRemaining; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local
4383 _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()
4437 jint _shadersRemaining; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local
4448 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()