Searched refs:acceptableError (Results 1 – 2 of 2) sorted by relevance
811 public float[] approximate(@FloatRange(from = 0) float acceptableError) { in approximate()812 if (acceptableError < 0) { in approximate()815 return nApproximate(mNativePath, acceptableError); in approximate()
416 float acceptableError) { in approximate() argument424 float errorSquared = acceptableError * acceptableError; in approximate()425 float errorConic = acceptableError / 2; // somewhat arbitrary in approximate()