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Searched refs:activeTransparentRegion (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerRejecter.cpp121 if (!mFront.activeTransparentRegion.isTriviallyEqual(mFront.requestedTransparentRegion)) { in reject()
122 mFront.activeTransparentRegion = mFront.requestedTransparentRegion; in reject()
130 mCurrent.activeTransparentRegion = mFront.activeTransparentRegion; in reject()
DLayer.cpp328 auto const screenTransparentRegion = t.transform(s.activeTransparentRegion); in computeScreenBounds()
337 return computeBounds(s.activeTransparentRegion); in computeBounds()
340 FloatRect Layer::computeBounds(const Region& activeTransparentRegion) const { in computeBounds()
366 return reduce(floatWin, activeTransparentRegion); in computeBounds()
431 activeCrop = reduce(activeCrop, s.activeTransparentRegion); in computeCrop()
516 Region activeTransparentRegion(s.activeTransparentRegion); in setGeometry() local
535 activeTransparentRegion.orSelf(Rect(0, 0, s.active.w, activeCrop.top)); in setGeometry()
536 activeTransparentRegion.orSelf(Rect(0, activeCrop.bottom, s.active.w, s.active.h)); in setGeometry()
537 activeTransparentRegion.orSelf(Rect(0, activeCrop.top, activeCrop.left, activeCrop.bottom)); in setGeometry()
538 activeTransparentRegion.orSelf( in setGeometry()
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DLayer.h209 Region activeTransparentRegion; member
321 FloatRect computeBounds(const Region& activeTransparentRegion) const;
DSurfaceInterceptor.cpp106 addTransparentRegionLocked(transaction, layerId, layer->mCurrentState.activeTransparentRegion); in addInitialSurfaceStateLocked()
DSurfaceFlinger.cpp2723 transparentRegion = tr.transform(s.activeTransparentRegion); in computeVisibleRegions()