Searched refs:acy (Results 1 – 1 of 1) sorted by relevance
1054 float acy = (ay + cy) * 0.5f; in recursiveQuadraticBezierVertices() local1059 float my = (acy + bcy) * 0.5f; in recursiveQuadraticBezierVertices()1061 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, approximationInfo, in recursiveQuadraticBezierVertices()