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Searched refs:andSelf (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DRegion.h67 Region& andSelf(const Rect& rhs);
73 Region& andSelf(const Region& rhs);
92 Region& andSelf(const Region& rhs, int dx, int dy);
205 return andSelf(rhs);
/frameworks/native/libs/ui/include_vndk/ui/
DRegion.h67 Region& andSelf(const Rect& rhs);
73 Region& andSelf(const Region& rhs);
92 Region& andSelf(const Region& rhs, int dx, int dy);
205 return andSelf(rhs);
/frameworks/native/libs/ui/
DRegion.cpp291 Region& Region::andSelf(const Rect& r) { in andSelf() function in android::Region
311 Region& Region::andSelf(const Region& rhs) { in andSelf() function in android::Region
382 Region& Region::andSelf(const Region& rhs, int dx, int dy) { in andSelf() function in android::Region
/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp426 dirty.andSelf(getBounds()); in getDirtyRegion()
DSurfaceFlinger.cpp1841 drawRegion.andSelf(bounds); in rebuildLayerStacks()
/frameworks/native/opengl/libagl/
Degl.cpp278 Rect& andSelf(const Rect& r) { in andSelf() function
520 dirtyRegion.andSelf(Rect(buffer->width, buffer->height)); in swapBuffers()
/frameworks/native/libs/gui/
DSurface.cpp1693 newDirtyRegion.andSelf(bounds); in lock()