Searched refs:animationPending (Results 1 – 2 of 2) sorted by relevance
90 mLocked.animationPending = false; in PointerController()515 mLocked.animationPending = false; in doAnimate()598 if (!mLocked.animationPending) { in startAnimationLocked()599 mLocked.animationPending = true; in startAnimationLocked()
154 bool animationPending; member