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Searched refs:animationPending (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp90 mLocked.animationPending = false; in PointerController()
515 mLocked.animationPending = false; in doAnimate()
598 if (!mLocked.animationPending) { in startAnimationLocked()
599 mLocked.animationPending = true; in startAnimationLocked()
DPointerController.h154 bool animationPending; member