Searched refs:animations (Results 1 – 8 of 8) sorted by relevance
132 final ArrayList<Animation> animations = mAnimations; in clone() local135 animation.mAnimations.add(animations.get(i).clone()); in clone()186 final ArrayList<Animation> animations = mAnimations; in hasAlpha() local189 if (animations.get(i).hasAlpha()) { in hasAlpha()258 final ArrayList<Animation> animations = mAnimations; in setStartTime() local261 Animation a = animations.get(i); in setStartTime()271 final ArrayList<Animation> animations = mAnimations; in getStartTime() local274 Animation a = animations.get(i); in getStartTime()285 final ArrayList<Animation> animations = mAnimations; in restrictDuration() local286 int count = animations.size(); in restrictDuration()[all …]
50 final List<Animation> animations = set.getAnimations(); in testInflateXml() local51 assertEquals(1, animations.size()); in testInflateXml()52 assertTrue(animations.get(0) instanceof ScaleAnimation); in testInflateXml()65 final List<Animation> animations = set.getAnimations(); in testDefaultPackage() local66 assertEquals(1, animations.size()); in testDefaultPackage()67 assertTrue(animations.get(0) instanceof ScaleAnimation); in testDefaultPackage()
26 …ibrary, where the animations are driven by physics force. You can use this Animation library to cr…
112 final RemoteAnimationTarget[] animations = createAnimations(); in goodToGo() local113 if (animations.length == 0) { in goodToGo()121 mRemoteAnimationAdapter.getRunner().onAnimationStart(animations, mFinishedCallback); in goodToGo()
15 # keep setters in VectorDrawables so that animations can still work.
117 Some animations benefit from being reduced to 256 colors:
42 animations.
3510 final List<Animation> animations = set.getAnimations(); in createHiddenByKeyguardExit() local3511 for (int i = animations.size() - 1; i >= 0; --i) { in createHiddenByKeyguardExit()3512 animations.get(i).setInterpolator(mLogDecelerateInterpolator); in createHiddenByKeyguardExit()