Searched refs:approximation (Results 1 – 2 of 2) sorted by relevance
453 float* approximation = new float[approximationArraySize]; in approximate() local458 approximation[approximationIndex++] = lengths[i] / totalLength; in approximate()459 approximation[approximationIndex++] = point.x(); in approximate()460 approximation[approximationIndex++] = point.y(); in approximate()464 env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation); in approximate()465 delete[] approximation; in approximate()
109 // after charging (lower bound approximation).111 // Upper bound approximation.