Searched refs:bStereoPositionEnabled (Results 1 – 2 of 2) sorted by relevance
92 bool bStereoPositionEnabled; member
291 pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; in EffectCreate()2020 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ in VolumeSetStereoPosition()2090 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ in VolumeGetStereoPosition()2115 pContext->pBundledContext->bStereoPositionEnabled = enabled; in VolumeEnableStereoPosition()2130 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_FALSE){ in VolumeEnableStereoPosition()2916 *(int32_t *)pValue = pContext->pBundledContext->bStereoPositionEnabled; in Volume_getParameter()