Searched refs:backFocalDepth3D (Results 1 – 1 of 1) sorted by relevance
241 float backFocalDepth3D = in computeDiskRadius() local251 } else if (depth3D > backFocalDepth3D) { in computeDiskRadius()252 radius = blurInfinity * (depth3D - backFocalDepth3D) / depth3D; in computeDiskRadius()