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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp996 float bandFactor1 = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel() local
999 if (bandFactor1 > 0 && bandFactor2 > 0) { in LvmEffect_limitLevel()
1000 float crossEnergy = bandFactor1 * bandFactor2 * in LvmEffect_limitLevel()
1002 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()